
Shigeru Miyamoto
미야모토 시게루
Nintendo game designer; creator of Mario and Zelda
152 records in all
- Principles 66
- Episodes 77
- Quotes 9
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Quotes
9 in all
Quotes are word for word from the source.
Defining Good Ideas
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
Our noteHe was explaining his philosophy on creative problem solving.
Ignoring Market Research
One thing about my game design is that I never try to look for what people want and then try to make that game design.
Our noteHe was discussing his choice to create new experiences instead of following trends.
Improving Industry Image
I'd really like to be able to change that image of video games into something that's a little more positive.
Our noteHe was addressing the criticism and negative stereotypes surrounding the gaming industry.
Work Over Fame
I don't like all the attention. I think it's better to let my work do the talking.
Our noteHe was sharing his preference for privacy and focusing on his creations.
Embracing Constraints
Necessity is the mother of invention. I love solving things like that.
Our noteHe was talking about finding fun in solving technical puzzles like memory limitations.
Development Sequence
When we're doing an action game, we make the second level first. We begin making level 1 once everything else is completed.
Our noteHe was describing the specific workflow Nintendo uses for level design.
Quality Standards
If you release a game in a bad state, you will always regret it.
Our noteHe was emphasizing the importance of polishing a product before release.
Player Satisfaction
I think the first is that a game needs a sense of accomplishment. And you have to have a sense that you have done something, so that you get a sense of satisfaction of completing something.
Our noteHe was explaining the core elements required for a successful game design.
Strategic Cost Allocation
Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software.
Our noteHe was discussing the original vision and budget goals for the Wii console.
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